Make Touch / Finishing and Failure

Repair, Visible Mending and the First Ones You Should Keep

Fixing a thing and keeping your worst early attempts are both forms of refusing to pretend.

Repair is a different kind of making and in some ways a harder one, because you did not choose the starting conditions. Somebody else decided how the object was put together, and often decided it in a way that assumed nobody would ever open it. You have to read the construction backwards from the outside, work out what happened, and then intervene without causing a second problem. It requires more understanding of materials than building from scratch does, and it is far less celebrated, which is a shame. Nobody photographs a repair. The whole achievement of a good one is that it looks like nothing much happened at all.

There is also a choice about whether the repair should hide or show. Invisible repair is a legitimate and demanding aim. But there is a strong argument for the other approach, where the mend is plainly a mend and does not pretend the damage never happened. An object repaired visibly carries a longer story than an unbroken one. It says the thing was used hard enough to break and was valued enough to be kept, which is more interesting than the story of something that has simply never been tested.

The same logic applies to your own early attempts, which is why they should not be thrown out. The first ones are usually bad in ways that are painful to look at later, and that is exactly their value. They are the only honest record of where you started. Without them the improvement is invisible, because skill arrives so gradually that your sense of your own standard rises at the same rate and you never feel any better. A shelf of early failures is the only reliable measurement you will ever have.